Initial commit.

This commit is contained in:
John Espiritu 2021-07-18 02:38:42 +08:00
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# Tic-Tac-Toe
A simple tic-tac-toe game.
<p align="center">
<img src="screenshot.png" alt="screenshot"/>
</p>
## Local Setup
- Run with PHP local server, then open http://localhost:8080:
```sh
php -S localhost:8080 -t dist
```
- Directly open `dist/index.html` on a web browser.

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* {
outline: none;
}
body {
background-color: #171717;
font-family: sans-serif;
}
body:after {
content: '';
position: fixed;
top: 0;
bottom: 0;
left: 0;
right: 0;
opacity: 0.3;
background-image: url(data:image/png;base64,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);
pointer-events: none;
z-index: 0;
}
main {
margin: 0 auto;
max-width: 420px;
min-width: 280px;
}
@media(max-width: 864px) {
main {
padding: 0 16px;
}
}
footer {
margin-top: 4em;
text-align: center;
font-size: 12px;
text-transform: uppercase;
color: rgba(255, 255, 255, 0.7);
text-shadow: -1px -1px 0 rgba(0, 0, 0, 0.9);
}
footer a {
text-decoration: none;
color: inherit;
}
.metallic {
background: rgb(238,238,238);
background: linear-gradient(0deg, rgba(238,238,238,1) 0%, rgba(212,212,212,1) 50%, rgba(223,223,223,1) 50%, rgba(255,255,255,1) 100%);
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.shadow {
text-shadow: 1px 1px 5px rgba(0, 0, 0, 0.25);
}
/* Player Panel */
section.player-panel {
width: 100%;
height: 55px;
margin-bottom: 16px;
display: flex;
justify-content: space-between;
}
section.player-panel button {
position: relative;
height: 100%;
width: 25%;
padding: 0 1em;
box-sizing: border-box;
border: 1px solid rgba(0, 0, 0, 0.8);
background: linear-gradient(0deg, rgba(40, 40, 40, 1) 0%, rgba(52, 52, 53, 1) 100%);
box-shadow: 0px 0px 8px rgba(0, 0, 0, 0.6);
border-radius: 6px;
color: rgba(255, 255, 255, 0.9);
text-shadow: 0px -1px 0px rgba(0, 0, 0, 0.9);
overflow: hidden;
}
section.player-panel button:before {
content: ' ';
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
border-top: 1px solid rgb(255, 255, 255, 0.1);
border-radius: 6px;
box-shadow: inset 0px 0px 1px rgba(255, 255, 255, 0.2);
}
section.player-panel button:after {
content: ' ';
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
border-bottom: 3px solid rgb(0, 0, 0, 0.4);
border-radius: 6px;
box-shadow: inset 0px 0px 1px rgba(255, 255, 255, 0.2);
transition: box-shadow 0.1s ease-in-out;
}
section.player-panel button:hover:after {
box-shadow: inset 0px 0px 3px rgba(9, 167, 240, 0.7);
}
section.player-panel :not(button[disabled]):active {
padding-top: 2px;
box-shadow: 0 0 1px rgba(255, 255, 255, 0.2);
}
section.player-panel :not(button[disabled]):active:before {
border: none;
box-shadow: none;
}
section.player-panel :not(button[disabled]):active:after {
box-shadow: inset 0px 0px 16px rgba(0, 0, 0, 0.8);
}
section.player-panel button[disabled] {
box-shadow: 0 1px 1px rgba(255, 255, 255, 0.08);
background: linear-gradient(0deg, rgba(42, 42, 42, 1) 0%, rgba(47, 47, 47, 1) 100%);
}
section.player-panel button[disabled]:before,
section.player-panel button[disabled]:after {
border: none;
box-shadow: none;
}
section.player-panel button[disabled]:before {
border: 1px solid rgb(255, 255, 255, 0.08);
}
section.player-panel button[disabled]:hover:after {
box-shadow: none;
}
section.player-panel button.player-select {
width: 30%;
}
section.player-panel button span.light {
position: absolute;
width: 16px;
height: 5px;
background-color: rgb(0, 0, 0, 0.7);
left: 50%;
top: 8px;
transform: translateX(-50%) translateY(-50%);
border-top: 1px solid rgba(0, 0, 0, 0.5);
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
border-radius: 2px;
transition: background-color 0.2s ease-in-out, box-shadow 0.2s ease-in-out;
}
section.player-panel :not(button[disabled]):active span.light {
top: 9px;
transition: background-color 0.1s ease-in-out, box-shadow 0.1s ease-in-out;
}
section.player-panel button span.light.blue {
background-color: rgb(12, 158, 255);
box-shadow: 0 0 10px rgba(10, 165, 255, 0.8);
}
section.player-panel button span.light.red {
background-color: rgba(255, 12, 12);
box-shadow: 0 0 10px rgb(255, 21, 25);
}
section.player-panel button span.light.green {
background-color: rgb(59, 255, 131);
box-shadow: 0 0 10px rgb(45, 255, 80);
}
/* /Player Panel */
/* Stage */
section.stage {
overflow: hidden;
display: grid;
background-color: #0a0a0a;
box-shadow: 0px 0px 3px rgba(255, 255, 255, 0.15);
border: 2px solid #020205;
border-radius: 16px;
grid-template-columns: 33.33% 33.33% 33.33%;
}
section.stage button {
color: white;
font-size: 100px;
height: 180px;
padding: 0;
outline: none;
border: 1px solid #131314;
background-color: rgb(10, 10, 10);
box-shadow: inset 0px 0px 8px rgba(0, 0, 0, 1);
border-radius: 8px;
transition: border 0.15s ease-in-out,
box-shadow 0.15s ease-in-out,
background-color 0.15s ease-in-out;
}
section.stage button[disabled].circle {
color: rgb(243, 43, 43);
text-shadow: 0px 0px 5px rgba(255, 104, 104, 0.3);
background-color: rgba(255, 0, 0, 0.04);
}
section.stage :not(button[disabled]).circle:hover {
border: 1px solid rgba(255, 0, 0, 0.5);
box-shadow: inset 0px 0px 32px rgba(255, 0, 0, 0.3);
}
section.stage button[disabled].cross {
color: rgb(43, 146, 255);
text-shadow: 0px 0px 5px rgba(174, 213, 255, 0.25);
background-color: rgba(31, 62, 163, 0.04);
}
section.stage :not(button[disabled]).cross:hover {
border: 1px solid rgba(0, 102, 255, 0.5);
box-shadow: inset 0px 0px 32px rgba(0, 102, 255, 0.3);
}
section.stage button[disabled].win {
color: rgb(56, 203, 220);
border: 1px solid rgba(61, 224, 162, 0.5);
background-color: rgba(27, 153, 199, 0.04);
box-shadow: inset 0px 0px 4px rgba(0, 102, 255, 0.3);
}
/* /Stage */

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="css/app.css"/>
<title>Tic-Tac-Toe</title>
</head>
<body>
<main>
<h1 class="metallic shadow">Tic-Tac-Toe</h1>
<section class="player-panel">
<button id="buttonCross" class="player-select">
<span class="light"></span>
Player 1
</button>
<button id="buttonReset">Reset</button>
<button id="buttonCircle" class="player-select">
<span class="light"></span>
Player 2
</button>
</section>
<section id="stage" class="stage">
<button id="0" disabled></button>
<button id="1" disabled></button>
<button id="2" disabled></button>
<button id="3" disabled></button>
<button id="4" disabled></button>
<button id="5" disabled></button>
<button id="6" disabled></button>
<button id="7" disabled></button>
<button id="8" disabled></button>
</section>
<footer>
2021 &copy; <a href="https://johnespiritu.dev" target="_blank" rel="noopener">John Espiritu</a>
</footer>
</main>
<script src="js/app.js"></script>
</body>
</html>

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var PLAYER_CIRCLE = 'circle';
var PLAYER_CROSS = 'cross';
var PLAYER_WIN = 'win';
var stage = document.getElementById('stage');
var buttonCircle = document.getElementById('buttonCircle');
var buttonCross = document.getElementById('buttonCross');
var buttonReset = document.getElementById('buttonReset');
var stageButtons = document.querySelectorAll('#stage button');
var currentPlayer = null;
var state = Object.assign({}, Array(9).fill(null));
function checkWin() {
var patterns = [
[0, 1, 2], [3, 4, 5], [6, 7, 8],
[0, 3, 6], [1, 4, 7], [2, 5, 8],
[0, 4, 8], [2, 4, 6],
];
for (var i = 0; i < patterns.length; ++i) {
var p = patterns[i];
if (state[p[0]] === null || state[p[1]] === null || state[p[2]] === null) {
continue;
}
if (state[p[0]] === state[p[1]] && state[p[1]] === state[p[2]]) {
return p;
}
}
return false;
}
function disablePlayerButtons() {
buttonCross.disabled = true;
buttonCircle.disabled = true;
}
function enablePlayerButtons() {
buttonCross.disabled = false;
buttonCircle.disabled = false;
setCrossLight(null);
setCircleLight(null);
setStagePlayer(null);
resetStageButtons();
}
function showWinningMoves(buttonIds) {
buttonIds.forEach(function (i) {
document.getElementById(i).classList.add(PLAYER_WIN);
});
if (currentPlayer === PLAYER_CIRCLE) {
setCircleLight('green');
} else if (currentPlayer === PLAYER_CROSS) {
setCrossLight('green');
}
}
function resetStageButtons() {
stageButtons.forEach(function (stageButton) {
setStageButtonValue(stageButton, null);
stageButton.classList.remove(PLAYER_WIN);
});
setStageButtonsEnabled(false);
state = Object.assign({}, Array(9).fill(null));
}
function setStageButtonsEnabled(enabled = true) {
stageButtons.forEach(function (stageButton) {
stageButton.disabled = !enabled;
if (!enabled) {
stageButton.onclick = null;
return;
}
stageButton.onclick = function (evt) {
var stageButton = evt.target;
switch (currentPlayer) {
case PLAYER_CIRCLE:
if (setStageButtonValue(stageButton, PLAYER_CIRCLE)) {
setStagePlayer(PLAYER_CROSS);
}
break;
case PLAYER_CROSS:
if (setStageButtonValue(stageButton, PLAYER_CROSS)) {
setStagePlayer(PLAYER_CIRCLE);
}
break;
}
}
});
}
function setStagePlayer(player = PLAYER_CIRCLE) {
var remainingMoves = 0;
stageButtons.forEach(function (stageButton) {
if (stageButton.disabled) {
return;
}
stageButton.classList.remove(PLAYER_CIRCLE, PLAYER_CROSS);
if (player === null) {
return;
}
stageButton.classList.add(player);
currentPlayer = player;
switch (player) {
case PLAYER_CIRCLE:
disablePlayerButtons();
setCircleLight();
setCrossLight(null);
break;
case PLAYER_CROSS:
disablePlayerButtons();
setCrossLight();
setCircleLight(null);
break;
}
remainingMoves++;
});
if (remainingMoves === 0) {
setCrossLight(null);
setCircleLight(null);
}
}
function setStageButtonValue(stageButton, player = null) {
if (player === null) {
stageButton.innerHTML = '';
stageButton.classList.remove('circle', 'cross');
return false;
}
if (stageButton.innerHTML !== '') {
return false;
}
switch (player) {
case PLAYER_CIRCLE:
stageButton.innerHTML = '○';
stageButton.classList.add('circle');
state[stageButton.id] = PLAYER_CIRCLE;
break;
case PLAYER_CROSS:
stageButton.innerHTML = '×';
stageButton.classList.add('cross');
state[stageButton.id] = PLAYER_CROSS;
break;
}
stageButton.disabled = true;
var winningButtonIds = checkWin();
if (winningButtonIds !== false) {
setStagePlayer(null);
setStageButtonsEnabled(false);
showWinningMoves(winningButtonIds);
return false;
}
return true;
}
function setCrossLight(color = 'blue') {
var light = document.querySelector('#buttonCross .light');
light.classList.remove('blue', 'green');
if (color != null) {
light.classList.add(color);
}
}
function setCircleLight(color = 'red') {
var light = document.querySelector('#buttonCircle .light');
light.classList.remove('red', 'green');
if (color != null) {
light.classList.add(color);
}
}
function resizeStage() {
var stageWidth = stage.clientWidth;
stage.style.height = stageWidth + 'px';
stageButtons.forEach(function (stageButton) {
stageButton.style.height = (stageWidth / 3) + 'px';
stageButton.style.fontSize = (stageWidth / 6) + 'px';
});
}
buttonCross.onclick = function () {
setStageButtonsEnabled(true);
setStagePlayer(PLAYER_CROSS);
}
buttonCircle.onclick = function () {
setStageButtonsEnabled(true);
setStagePlayer(PLAYER_CIRCLE);
}
buttonReset.onclick = function () {
enablePlayerButtons();
}
window.onresize = resizeStage;
window.onload = resizeStage;

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