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tic-tac-toe/dist/js/app.js

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JavaScript
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var PLAYER_CIRCLE = 'circle';
var PLAYER_CROSS = 'cross';
var PLAYER_WIN = 'win';
var stage = document.getElementById('stage');
var buttonCircle = document.getElementById('buttonCircle');
var buttonCross = document.getElementById('buttonCross');
var buttonReset = document.getElementById('buttonReset');
var stageButtons = document.querySelectorAll('#stage button');
var currentPlayer = null;
var state = Object.assign({}, Array(9).fill(null));
function checkWin() {
var patterns = [
[0, 1, 2], [3, 4, 5], [6, 7, 8],
[0, 3, 6], [1, 4, 7], [2, 5, 8],
[0, 4, 8], [2, 4, 6],
];
for (var i = 0; i < patterns.length; ++i) {
var p = patterns[i];
if (state[p[0]] === null || state[p[1]] === null || state[p[2]] === null) {
continue;
}
if (state[p[0]] === state[p[1]] && state[p[1]] === state[p[2]]) {
return p;
}
}
return false;
}
function disablePlayerButtons() {
buttonCross.disabled = true;
buttonCircle.disabled = true;
}
function enablePlayerButtons() {
buttonCross.disabled = false;
buttonCircle.disabled = false;
setCrossLight(null);
setCircleLight(null);
setStagePlayer(null);
resetStageButtons();
}
function showWinningMoves(buttonIds) {
buttonIds.forEach(function (i) {
document.getElementById(i).classList.add(PLAYER_WIN);
});
if (currentPlayer === PLAYER_CIRCLE) {
setCircleLight('green');
} else if (currentPlayer === PLAYER_CROSS) {
setCrossLight('green');
}
}
function resetStageButtons() {
stageButtons.forEach(function (stageButton) {
setStageButtonValue(stageButton, null);
stageButton.classList.remove(PLAYER_WIN);
});
setStageButtonsEnabled(false);
state = Object.assign({}, Array(9).fill(null));
}
function setStageButtonsEnabled(enabled = true) {
stageButtons.forEach(function (stageButton) {
stageButton.disabled = !enabled;
if (!enabled) {
stageButton.onclick = null;
return;
}
stageButton.onclick = function (evt) {
var stageButton = evt.target;
switch (currentPlayer) {
case PLAYER_CIRCLE:
if (setStageButtonValue(stageButton, PLAYER_CIRCLE)) {
setStagePlayer(PLAYER_CROSS);
}
break;
case PLAYER_CROSS:
if (setStageButtonValue(stageButton, PLAYER_CROSS)) {
setStagePlayer(PLAYER_CIRCLE);
}
break;
}
}
});
}
function setStagePlayer(player = PLAYER_CIRCLE) {
var remainingMoves = 0;
stageButtons.forEach(function (stageButton) {
if (stageButton.disabled) {
return;
}
stageButton.classList.remove(PLAYER_CIRCLE, PLAYER_CROSS);
if (player === null) {
return;
}
stageButton.classList.add(player);
currentPlayer = player;
switch (player) {
case PLAYER_CIRCLE:
disablePlayerButtons();
setCircleLight();
setCrossLight(null);
break;
case PLAYER_CROSS:
disablePlayerButtons();
setCrossLight();
setCircleLight(null);
break;
}
remainingMoves++;
});
if (remainingMoves === 0) {
setCrossLight(null);
setCircleLight(null);
}
}
function setStageButtonValue(stageButton, player = null) {
if (player === null) {
stageButton.innerHTML = '';
stageButton.classList.remove('circle', 'cross');
return false;
}
if (stageButton.innerHTML !== '') {
return false;
}
switch (player) {
case PLAYER_CIRCLE:
stageButton.innerHTML = '○';
stageButton.classList.add('circle');
state[stageButton.id] = PLAYER_CIRCLE;
break;
case PLAYER_CROSS:
stageButton.innerHTML = '×';
stageButton.classList.add('cross');
state[stageButton.id] = PLAYER_CROSS;
break;
}
stageButton.disabled = true;
var winningButtonIds = checkWin();
if (winningButtonIds !== false) {
setStagePlayer(null);
setStageButtonsEnabled(false);
showWinningMoves(winningButtonIds);
return false;
}
return true;
}
function setCrossLight(color = 'blue') {
var light = document.querySelector('#buttonCross .light');
light.classList.remove('blue', 'green');
if (color != null) {
light.classList.add(color);
}
}
function setCircleLight(color = 'red') {
var light = document.querySelector('#buttonCircle .light');
light.classList.remove('red', 'green');
if (color != null) {
light.classList.add(color);
}
}
function resizeStage() {
var stageWidth = stage.clientWidth;
stage.style.height = stageWidth + 'px';
stageButtons.forEach(function (stageButton) {
stageButton.style.height = (stageWidth / 3) + 'px';
stageButton.style.fontSize = (stageWidth / 6) + 'px';
});
}
buttonCross.onclick = function () {
setStageButtonsEnabled(true);
setStagePlayer(PLAYER_CROSS);
}
buttonCircle.onclick = function () {
setStageButtonsEnabled(true);
setStagePlayer(PLAYER_CIRCLE);
}
buttonReset.onclick = function () {
enablePlayerButtons();
}
window.onresize = resizeStage;
window.onload = resizeStage;